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Old Sep 14, 2011, 05:09 AM // 05:09   #1
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Default Portable Material Storage

I would like to suggest an idea, a gold sink infact.

A portable material storage, identical to the one in the Xunlai storage.

100k cost and only comes with common material spots.

The rest (from fur to jade) of the spaces must be bought. Say, 50k each?

Would be great to pve when half your invent isn't crafting material.


Thoughts?
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Old Sep 14, 2011, 05:29 AM // 05:29   #2
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Im not going to sign or notsign off on this but I will admit I like the idea. The problem is server space and the amount of work that would have to go into it, and by that I mean it would sidetrack the live team from real problems like class balance, JQ bugs and the horror that is the armor cap bug.
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Old Sep 14, 2011, 06:06 AM // 06:06   #3
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-signed

This would be very useful, especially if they keep the automatic sorting feature where you simply drag materials over the pane and they go into the correct slot. I wonder how much work this would involve but it is a nice thought.

It seems to me that this fits with ANet's philosophy of improving the 'fun' components of the game and removing annoying details where they do not really form part of the challenge of the game. For example, the inspired decision to avoid the breath monitor in GW2 swimming.
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Old Sep 14, 2011, 06:36 AM // 06:36   #4
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Originally Posted by Godrik Gandolfi View Post
It seems to me that this fits with ANet's philosophy of improving the 'fun' components of the game and removing annoying details where they do not really form part of the challenge of the game.
Say what?

Anet cannot even fix long standing issues, and you guys want them to waste time with nonesense?

Not going to happen, they only care about getting GW2 developed now really, and I don't blame them.
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Old Sep 14, 2011, 07:19 AM // 07:19   #5
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Originally Posted by Venganza View Post
Say what?

Anet cannot even fix long standing issues, and you guys want them to waste time with nonesense?

.
We do have to remember that anet has a long track history of taking time to fix problems - it took them a few years to remove mud bricks .
You would even think that at events like halloween causes anet probs - those who can recall a few halloweens ago when anet decorated la/kamadan certain npcs went missing .Ususally it seems that anet in non events have no problems adding npcs but get a big event and then it seems things go bad.
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Old Sep 14, 2011, 11:07 AM // 11:07   #6
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Good idea really signed.

One way to make it work would be a xunlai summoning stone.

other ideas

Pack Mule either as an animal companion or to replace a party member.

You could have rental areas near the henchies for pack mules Turtles Camels or even the Asura transport golem mk1 depending on the game.
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Old Sep 14, 2011, 05:05 PM // 17:05   #7
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Quote:
Originally Posted by Boring and Pointless View Post
I would like to suggest an idea, a gold sink infact.

A portable material storage, identical to the one in the Xunlai storage.

100k cost and only comes with common material spots.

The rest (from fur to jade) of the spaces must be bought. Say, 50k each?

Would be great to pve when half your invent isn't crafting material.


Thoughts?
Personally, that's kind of an insane amount of gold for just mat storage, usually crafting mat drops tend to be roughly similar per zone you are doing PvE in, and don't take up that many slots, and there are already Merchant summoning stones you can sell junk items from your inventory to before heading out of a zone.

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Good idea really signed.

One way to make it work would be a xunlai summoning stone.
That sounds like the best idea so far.
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Old Sep 14, 2011, 08:29 PM // 20:29   #8
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I will sign for the summoning stone. They rest, not gonna happen.
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Old Sep 14, 2011, 09:08 PM // 21:08   #9
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/signed for the xunlai summoning stone
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Old Sep 14, 2011, 11:11 PM // 23:11   #10
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Don't see why you would have people pay so much money for it though, it would amongst other things completely waste practicality of it.
I think he was trying to make a gold sink and this game needed a few good ones long ago.
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Old Sep 15, 2011, 03:03 AM // 03:03   #11
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I don't see why there are all the calls for gold sinks though. If people want them because they feel items have far too inflated values, no goldsink I've seen suggested is going to do diddly squat to lower the cost of polar bears (as an example). The game certainly doesn't suffer from a lack of things to buy with your money, so what is the reasoning behind our need to throw away money?
Gold sinks removes money from the game. Trading with other players just moves it around. Online games need gold sinks or money becomes less and less valuable over time from accumulating within the population.
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Old Sep 15, 2011, 04:42 AM // 04:42   #12
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Aye, but as the game is right now, I see a standard basket of goods including almost any inscribable weapon, birthday minis, and similar going down in value, not up. In theory the things which are no longer in game will rise I agree, but they are so high in cost in many cases that they have gone beyond the point where the gold sink will effect them in any important way.
Once again, I'm just discussing the game as I see it in recent time.
As I said in an earlier post the game needed them a long time ago. Its a bit late to implement any huge gold sinks to help repair the high end market. What gold sinks would have done is give the GW economy a greater life span by keeping players together financially instead of dividing them into super rich and super poor ever so quickly like it is now. Money will become harder and harder to make, items are tanking in price like non-asian minipets. Everyone with shit tons of money bought the minis they needed for HoM and now hardly anyone needs them. Everyone with minis to sell are sad pandas now.
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